Friday 26 August 2011

More and more problems.



First, the positives:

Fixed the Disappearing Ammo glitch
Fixed the Rebecca Teleportation Glitch
Started on New Save System (see annoying news below)
Uploaded Side-On Rebecca Sprite
Licker Sprite Completed
Leech Sprite Completed

And also thanks to FAPCOM for going the extra mile and making a better version of the bar background!

Here's the bad news:

1) Not sure if ANoob can continue working on the project (contact with me and him has been rare, if at all.)
2) Haven't spoken to Pen in a while, not sure if she's busy
3) My course starts soon, so updates will be less frequent.

And the annoying news (for me anyway)

Since the save system has been messing up so much recently for me and for others, I am re-doing it from the ground up, which has been... difficult to say the least.

And unfortunately, the way it's looking, I won't be able to add in loading the game from death, so it'll be more like the old Resident Evils, where death takes you to title screen. I won't make it automatic though.

Thursday 25 August 2011

UPDATE!

The update is finally here. Check the changelog for details on what's changed, but most of it is pretty noticeable. Enjoy people!

Unfortunately, I didn't get round to finishing the new area, so there's a couple of doors in the B2 area that don't open, I'll be working on those areas next.

Also, no, that's not the final Rebecca running sprite, it's going to be re-done again from scratch.


EDIT: Oh, and it looks like Taser has been voted to the top! I'll start working on that next too!

Monday 22 August 2011

Progress - Almost there!

I look forward to uploading the new version, and this is probably one of the last progress things I do before I upload it.


Test Leech sprite
Test Licker sprite
Voicing work for Rebecca, including dialogue for grapples
Health changes for zombies (zombies in mercenaries had lots of health)
Added 'Submit' option for grapples (got the idea from a post in the LoK forums)

Saturday 20 August 2011

Drat, Drat and Double Drat!

Okay, so I was planning to release the new version quite soon, after I had finished updating the current areas, however mid-way through the expansion I was testing the game and I appear to have stumbled across an extremely annoying bug where upon hitting 'Load Game' when I died, the game completely froze up, and I had to exit it through task manager. I am currently trying to fix this, however I can't even find the damn cause of the problem.

On a lighter note, here's some updates that have been done.

- Title Screen 2.0! (Still needs animating, but it's pretty much finished!
- Physics System updated! (No more getting stuck in walls!)
- Stamina system (makes breaking out of grapples all the time harder)

Also, I've been doing some composition for Uriel_ManX7 and his Mitsuko X game, which you can find
HERE

Wednesday 17 August 2011

Repair Complete!

This is just a post letting you guys know the repairs have been done and I'm back!

However, been having some troubles logging onto the windows live messenger system, I can't even go on the website for it, so I assume it's their servers playing up, not some firewall settings. However, can you guys let me know if any of you are having the same troubles?

Monday 15 August 2011

A Short Break

I'm going to be off for a few days, getting some repairs done. However, on the plus side, I've almost finished the new area.

Saturday 13 August 2011

Voices and stuff

So I got a cable through today that allows me to record from my mic. I need to remove the rest of the background noise, but after that, I can do voices. However, if anyone is up for doing voices, please let me know, as my voices are not the best.

Without further ado, I give to you, merchant and Wesker tests, done by myself: http://www.mediafire.com/?n75ys4zae5z0n2h

Team Progress

As I'm sure you've now noticed at the side, I've added a little team progress bar thingy. That'll be reset everytime the task next to it is completed.

I'll also be color-coding all progress made.

- Zombie Death Animation
- Cerberus Test Idle & Running Sprite 
- Zombie changes (Health tweaks, Falling down, dead zombies disappear on room leave) 
- Completed Cerberus Idle Sprites

Friday 12 August 2011

Creation of Blog

Since I wanted to be able to host polls easily, and have constant post updates, I have created a blogger account.

I'll post the current progress:

- Added Zombie Lunge Sprite
- Added grapple dialogue (in the form of RE: Outbreak)
- Added Game Over dialogue
- Started next area

EDIT: Oh, and this poll for "Emergency Grapple Breaks" was suggested by Catgirl. She got the idea from REmake.

The idea is, you have a special item (taser/mace) with limited uses. Once you have run out of uses, you need to find another battery/can to continue being able to use these emergency grapple escapes. You won't be able to use it on special enemies, such as bosses, and you won't be able to use it when grappled by more than one zombie.