Wednesday 14 May 2014

Status Update - Continuing as Ever


Hey all,

Just writing to keep you all updated. Personally, I would've liked a lot more to update with at this point, but both FAPCOM and Dartred are busy for the next couple of weeks, and even then, we have so much to do in regards to the new areas.

I remain hopeful as ever, but I need your help! Please check out here: http://resigameforum.proboards.com/thread/4/request-casino-tileset
I am concerned about the potential difference in art style, but I can make adjustments to things sent in.

Below you will find one of the Cerberus Game Over images (drawn by Dartred) that I have coloured in, shaded, and added extras to. There are still some changes to make, but I need to know if there's anything I should focus on, so please give me your feedback!




















Again, thank you for your continued patience. I know it's slow, but we'll get there!

Z

Thursday 27 February 2014

Forum is GO!

Following up on the request that I posted a couple of days ago, a couple of you said you'd be willing to help out if there wasn't any commitment and if you could just post on a forum... and thus, the RE:P forum is go!

Check it out here: http://resigameforum.proboards.com/

Do read the rules before posting, don't want a lawsuit on my hands. Looking forward to seeing what you all come up with/talk about! :D

Z

Tuesday 25 February 2014

Status Update & Call for help!

Hey everyone, been a while I know...

So I've been busy with real life stuff as always. My grades have dropped a little, but still averaging a first overall, and I have been very busy working in studios on various projects. (Hopefully one of these will be paid, although I'm more after getting recognition.)

I have gone back over the GO image I posted a while ago, made some alterations, but mainly improved on the colors and shading. (and Rebecca no longer has a sickly skin color) I'm still not finished with it, but it's a lot closer to completion than it was last time I posted it. As always, please post critique.
















I have also started work on the second GO image (Multiple zombies), using a very nice porno as reference. More to come on that...

A more urgent matter:

As the title says, this is also a call for help. The recent communications with FAPCOM has told me he is unable to continue both sprites, animations and environments. Most pixel art sites I have been on get very little traffic, and I doubt the few that are on them would be interested in doing tiles for an adult game.

Neither me nor FAPCOM want to stop this (I already said I won't), but it would make time go much faster between updates if we could get an additional hand. I know I probably should've asked for this help a long time ago, but it didn't seem as urgent as it is now. Here's some examples of the work you'll be expected to do:









Lastly, I have been working on the new area a bit, introducing an NPC, including their dialogue and event. (No spoilers on this one...) I won't spoil the extra surprise I have planned for next update, but I've been working on that too.

I've recently been encountering problems with the zombie pathfinding, and the fact they get stuck on a large number of objects. I'll need to look into this one, but this seems like a big problem. Hopefully I'll get it fixed sooner rather than later.

As always, thanks for following and supporting. Not sure where I'd be right now without you guys.

Z

Friday 10 January 2014

First Update of 2014

So, I was very late with this, and I took the first holiday I've had in many months for Christmas. I've been working on the Casino and something a little more secret, but I don't want to release either of those until they're fully completed, so you have more to keep you occupied than just one or two new areas.

However, since the majority vote is to see the new dog animations, you can find the updated version that includes the 5 knotted animations in-game (both Laboratory and in-game). In-game, the knotted scene happens at random when grappled from behind by a Cerberus, and features a different mechanic to the other grapples.

Update also features:

- Room names
- Added variations to death sprite (which you can also find in Laboratory, I'll let you figure it out!)
- Added preview to Boutique
- Clothing damage is now a grapple


Also, I will be responding to the comments you made in the last post. Please check those out if you posted something (especially those of you who offered your help!)


On a non-REP-related note, getting above 85% for my course now!

Thank you all for your patience
Z

P.S. I have not yet got round to reducing file size of music clips by using .ogg files. Next update will include that.