Sorry for the late update (I know you were all eager to see it last friday), I've recently come across an amazingly annoying problem with the side on version (and I think will carry onto the new lane version too), which is that the game seems to take up a massive amount of physical memory, and doesn't seem to empty it upon deletion of resources. I will definitely look into this. If your game starts to lag severly, just select "quit game" and restart the application.
So, this update adds in:
Extras & Cheats Menu (Suggest some more if you have ideas!)
Points Gained from Mercenaries depending on Rank
COMPLETE SPRITE OVERHAUL
Sex Grapples changed
Game Over in sex sprite changed
For "sex grapples changed", I have added in the ability to "grind" (aka speed up grapple). This is currently only available on the standing frontal grapple. After submitting, mash the left & right keys as you normally would. This will make the grapple end faster, however, not only will it drain fatigue, it also increases the chance of the zombie cumming inside of you multiple times. It will also give you Whore experience.
In the latest version, you can only properly play "the Mercenaries". The new game option takes you to a test room, where you can play around, and you can train your knifing ability. This is until I get a map of Montbury drawn up, and we build the town ready for the first chapter.
I'll reply to your comments individually :)
Enjoy,
Z
P.S. Since MegaUpload has been shut down, can anyone suggest another free file sharing service?
Latest Demo of Game
Links to Current Demo (10th January 2014)
Link #1: https://mega.co.nz/#!oV5gyCDC!M_VPWEamweCwQ97Bd_2K4GXkOSJP6r_qqUlLWGvlLdM
Link #2: http://freakshare.com/files/g2u0g2d1/ResiGame10012014.zip.html
Monday, 28 May 2012
Friday, 4 May 2012
Very, very close...
Don't worry, I am still working on this. Just at a point where I'm fixing up enemy AI, and it's been pretty annoying not making any progress on it, so I seem to be at that "open -> try and fix -> fail -> close project" point. However, I'm hoping to have an update out before 2 weeks time. No promises though, I'm getting really busy again, and that AI's damn annoying!
Glad to see everyone's so enthusiastic for an update! I hope you'll enjoy the next update (both versions...)
In regards to donation, I've already said I'm happy to release this game for free, and am not interested in making money off of the game itself. :) If you would like to support me however, when I finish off the game (if that'll ever happen, haha!) I'll be selling the OST, which should include about an hours + worth of original composition, in higher quality than what's in the game.
Just to give you a little heads up though, I'm really psyched with the new style of gameplay, less platformer and more "resident evil". For the next update I'll release both versions, but I'll be going for the non-platformer version of the game from now on, unless I get a large amount of complaints about it, which I doubt highly.
Looking forward to releasing the update,
Z
Glad to see everyone's so enthusiastic for an update! I hope you'll enjoy the next update (both versions...)
In regards to donation, I've already said I'm happy to release this game for free, and am not interested in making money off of the game itself. :) If you would like to support me however, when I finish off the game (if that'll ever happen, haha!) I'll be selling the OST, which should include about an hours + worth of original composition, in higher quality than what's in the game.
Just to give you a little heads up though, I'm really psyched with the new style of gameplay, less platformer and more "resident evil". For the next update I'll release both versions, but I'll be going for the non-platformer version of the game from now on, unless I get a large amount of complaints about it, which I doubt highly.
Looking forward to releasing the update,
Z
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