So, to avoid further "OMG please post something" comments, thought I'd let you know how everything's going.
Firstly, I've implemented the new knotted animations into the game (both normal and laboratory modes), however it's not all done yet, there's a few transition animations that need to be finished, which brings me onto my next point...
FAPCOM has been silent since the end of last month. Knowing the circumstances of his last disappearance, I am fully patient with the situation, and I'm trying to get as much done as I can myself. But just so you guys are aware, I'm waiting as much as you are.
My next bit of news is that I've started on making the area sizes for the next part of this chapter (It's a bit sad to think we're still on the prologue chapter, out of my 8 planned ones) I'm not sure whether I should spill the beans on the next area, it's a bit of a gamble.
My last bit of news is that I've started doing the GO pics again. As suggested by 'Unforgiven7120' I finally got Garry's Mod, picked myself up a model of Becca, and got to work posing her. Some of these I will be putting straight into photoshop and working on it digitally, others I'm using as a reference point for sketching. (One of my updates soon will be a sketch and the digital version)
For now, here's a planned idea of the single zombie sex GO screen. (Guess where the zombie goes) This will be one that goes straight into digital editing. (Unless I feel like getting the drawing practice)
The idea of this image (and the whole game really) is to give more of a personal attachment to Rebecca, hence why I didn't put the camera from the zombies (dominant) perspective. Leave me some comments though with thoughts.
Again, can't tell you when the next update will be. (Won't be able to update until FAPCOM returns) It's crazy to think this blog is still getting around 700-900 views a day! Thank you all so much! (I'm going to need to throw together something for when we hit 500k views...)
Z