Sunday 28 April 2013

Back in business

So, as I'm sure you heard, FAPCOM is back and drawing up some new stuffs. We're focusing on the second dog animation next, and then moving onto the next area (no spoilers.)

It really annoys me that we put in so much work for so little result, but I'm going to put forward the question, would you like the update released in this week, or wait until the new area is ready? Let me know in the comments.

The current update stands at bug fixes for the last version, the merchant screen (which ate away hours with stupid bugs.) and the laboratory (which should keep you guys going for a bit...)

Z


P.S. Here's a little skill tree idea that FAPCOM came up with (obviously the look will change). To explain, as you know throughout the game you get innocent and whore experience. The 'hearts' cost you whore points, and the wings/halo cost you innocent points. The ones that are half heart-half wing gives you the choice of either going down the whore route, or the innocent route (and blocks off the other route.)

Obviously, I don't want to make this game too RPG-esque, but I really like this idea and I feel it wouldn't take away from the experience at all. Again, lemme know in the comments.


Monday 1 April 2013

Not an April Fools Status Update

So I could've been really cheap and posted an 'update' up here as a fun little prank, but frankly, that'd just be wasting time.

The Lab is coming along great, I think you guys are going to love it. Check the picture below for a small preview. The background is the 'Holding Cell' by fan InsaneBrain. You can customise the lighting, music, and little visual effects like the camera effect you can see in the picture.

I'm really excited to get this one out to you all, I know you've been patient. I need to finish up this extra, and then finish off the merchant buying screen (since I've run into a large number of bugs with it), and then I'll be releasing!

Thanks for your support as always, and hope you had a good Easter!

Z